Haskell Mandelbrot Set

Some people sing carols every XXX-mas, I get bored and write the Mandelbrot Set program in whatever my favorite language happens to be that year. I thought the brevity of the output this year (Haskell) was kinda neat.

import Graphics.UI.GLUT
import Control.Monad
import Data.Int
import Data.Complex

iterations = 400

x // y = fromIntegral x / fromIntegral y

-- Divides [a] into [[a], [a], ...] with each sublist of length n,
-- except the last sublist which has length <= n.
chunkify n [] = []
chunkify n xs = let (xs', rest) = splitAt n xs
                in xs' : chunkify n rest

-- Converts a coordinate in screen space to a vertex.
pix2vert (Size w h) (x, y) = Vertex2 ((3 // w * fromIntegral x) - 2.0)
                             ((2 // h * fromIntegral y) - 1.0)

-- List of all of the vertices that represent screen pixels.
vertices :: IO [Vertex2 GLfloat]
vertices = get windowSize >>= \(Size w h) ->
           return $ [pix2vert (Size w h) (x, y) | x <- [0..w-1], y <- [0..h-1]]

-- Gets the color for a number of iterations.
color3 r g b = Color3 r g b
getcolor :: Int -> Color3 Float
getcolor iter | iter == iterations = color3 0 0 0
              | otherwise          = color3 (amt*0.5) amt (amt*0.5)
              where amt = iter // iterations

-- Returns the number of iterations <= the maximum iterations of the
-- Mandelbrot set at the given vertex.
mandel (Vertex2 r i) = length . takeWhile (\z -> magnitude z <= 2) .
                       take iterations $ iterate (\z -> z^2 + (r :+ i)) 0

-- plots one point.
drawVert v = do color . getcolor $ mandel v
                vertex v

-- draws all the vertices in slices (to update the display while drawing).
display' chunks = do mapM_ (\vs -> do renderPrimitive Points $ mapM_ drawVert vs
                                      flush) chunks
                     displayCallback $= display

-- draws the whole fractal
display = do clear [ ColorBuffer ]
             displayCallback $= (vertices >>= display' . chunkify 256)
             get currentWindow >>= postRedisplay

main = do
   getArgsAndInitialize
   initialDisplayMode $= [ SingleBuffered, RGBMode ]
   initialWindowSize $= Size 1200 1024
   initialWindowPosition $= Position 100 100
   createWindow "Mandelbrot"
   clearColor $= Color4 0 0 0 0
   matrixMode $= Projection
   loadIdentity
   ortho (-2) 1 (-1) 1 (-1) 1
   displayCallback $= display
   mainLoop

Screenshot:

Mandelbrot Set written in Haskell

Dan McKinley does not claim to be a Haskell expert and definitely doesn't claim to be an expert about Haskell graphics rendering.

Tags: , ,

2 Responses to “Haskell Mandelbrot Set”

  1. Mkch says:

    Hi,
    I tried to run your code in Ubuntu and it hanged !! The rendering took a long time and still it doesn’t give me a clear image ! May I ask how long does the program take to run completely ?

    THanks,
    Mozhgan

  2. Dan McKinley says:

    I assume I was using OSX to do this. It would have rendered within a minute, most likely. I haven’t touched this since 2007, though, and there have been a ton of changes to GHC since then.

Leave a Reply